

Built a full-stack marketplace for UF students to safely buy, sell, and trade items within their campus community. Designed the React frontend with Figma components and CSS for seamless navigation.
Engineered a mobile recipe app with dynamic CRUD operations and Supabase authentication. Crafted interactive UI components, including modals, scrollable grids, and editable meal plans.
Developed core mechanics, enemy AI, and level design for a 2D platformer. Integrated original artwork, sound design, and dynamic lighting for immersive gameplay.

Modeled and textured a game-accurate temple in Blender with a 3-person team. Applied HDR environments, UV unwrapping, and advanced lighting for realistic interior and exterior rendering.
View Project→Analyzes Netflix-style user data to recommend movies based on genre similarity and user preferences. Features data visualization and JSON export for a frontend interface.
Created an immersive VR café experience set in a forest hollow. Users can fully interact with the coffee station: pour espresso, add milk, refill the machine, and enjoy their virtual drink. Integrated dynamic day/night lighting, realistic ambient sounds, and environmental interactions for a relaxing, engaging experience.
Classic Minesweeper game built in C++ using SFML. Features grid-based gameplay, flagging mechanics, and real-time interactions. Fully playable with dynamic graphics and responsive controls.
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