Software Engineer & UI/UX Designer
I build thoughtful digital experiences that blend design, code, and community to solve real problems and create meaningful impact.

I design and build beautiful, functional things for the web.

Developed core mechanics, enemy AI, and level design for a 2D platformer. Integrated original artwork, sound design, and dynamic lighting for immersive gameplay.
Engineered a mobile recipe app with dynamic CRUD operations and Supabase authentication. Crafted interactive UI components, including modals, scrollable grids, and editable meal plans.
Analyzes Netflix-style user data to recommend movies based on genre similarity and user preferences. Features data visualization and JSON export for a frontend interface.
Built a full-stack marketplace for UF students to safely buy, sell, and trade items within their campus community. Designed the React frontend with Figma components and CSS for seamless navigation.
Created an immersive VR café experience set in a forest hollow. Users can fully interact with the coffee station: pour espresso, add milk, refill the machine, and enjoy their virtual drink. Integrated dynamic day/night lighting, realistic ambient sounds, and environmental interactions for a relaxing, engaging experience.

Modeled and textured a game-accurate temple in Blender with a 3-person team. Applied HDR environments, UV unwrapping, and advanced lighting for realistic interior and exterior rendering.
View Project →Classic Minesweeper game built in C++ using SFML. Features grid-based gameplay, flagging mechanics, and real-time interactions. Fully playable with dynamic graphics and responsive controls.

A self-directed final design report for an original notes mobile app concept. Evaluated the design through Nielsen's usability heuristics, color and typography systems, aesthetic and affordance choices, and a business-facing plan — delivered as high-fidelity mockups with a custom logo.
View Project →Served as Lead Programmer for a cozy apothecary simulation game where players prescribe treatments for customer ailments, delegating development tasks and coordinating gameplay system implementation. Developed backend systems including inventory management, potion crafting logic, and diagnosis mechanics.
I'm actively seeking software engineering and front-end design internships. Reach out — I'd love to connect and explore how we can build something great together.
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